r.redactstudiosLet’s talk ↗

trulyagents · Roblox developer

Gameplay.
Systems.
The whole game.

I build the mechanics, interfaces, and multiplayer systems behind Roblox games. Here’s what I’ve been working on.

Explore selected work ↓
Vital / Gameplay footageWith ValkFiniteY

Selected work 01 / 03

01 / Multiplayer tower combat

Climb.

In development

One tower. Four ways to win.

Round-based combat where getting to the next floor is only part of the fight. My work covers the match loop, player spawning, Chaos boosts, spectating, and staff controls.

Climb Lives mode running in Studio, showing the tower, round timer, and three-life HUD
Lives / Studio playtest captureDevelopment build
Climb Chaos boost models: health shield, speed arrows, damage token, and cooldown token
Chaos boost assetsModel preview
KOTH

Hold the top

Start at the bottom. The most time at the summit wins.

FFA

Every player for themselves

Spread across the tower. The highest kill count wins.

Chaos

Fight for the advantage

Free-for-all combat with health, speed, damage, and cooldown boosts.

Lives

Last one standing

Three lives per player. Stay alive as the field narrows.

Development notes

A complete round loop

Lobby entry, mode-specific spawning, late joins, results, and a clean return to the lobby. Round transitions account for duplicate endings and stale respawn requests.

Stay in the match

Spectating for lobby and eliminated players, with target switching, mode statistics, boost timers, and camera recovery when a player leaves.

Multiplayer verification

Tested round flows with multiple Studio clients. Spectate checks covered late joins, disconnects, elimination, resets, and HUD restoration. Public-server and real-device checks remain part of release preparation.

02 / Samurai role-playing game

Vital.

Visit project ↗

Combat with a sense of consequence.

A samurai RPG built around deliberate combat, character creation, and clan lineages. I support ValkFiniteY with development and gameplay iteration.

Project by ValkFiniteY · Development support

Gameplay / 01Watch on Medal ↗
Gameplay / 02Watch on Medal ↗

03 / Competitive basketball

Limitless.

Play on Roblox ↗

From the shot to the box score.

Basketball gameplay and the systems around it: shooting, movement, defensive interactions, player builds, statistics, and league operations.

Players attacking the basket on the Limitless court
Limitless / In-game captureCompetitive basketball

The work behind the possession

Tracing player input through ability state and server outcomes. Refining special shots, copying mechanics, and the interfaces players use to read the game.

Gameplay scriptingPlayer dataStaff tooling
Limitless box score showing player match statistics
Match statistics interface

About / trulyagents

I like making
the pieces work
together.

I’m a Roblox developer working as Redact Studios. I work on gameplay scripting, player-facing interfaces, persistent data, and the tools a team uses to run its game.

I take on scoped features, existing-game fixes, and ongoing development. The work starts with understanding what’s already there, then tracing the change through the player experience.

More from the desk

Work examplesTeam-building systems, league tools & documentation ↗Profile synchronizationLuau code sample ↗Timed abilitiesLuau code sample ↗

Have a project in mind?

Let’s make
it work.

agentsinquiries@gmail.com ↗

Send me what you’re building, the help you need,
and your timeline and budget.

Discord: trulyagents