Hold the top
Start at the bottom. The most time at the summit wins.
trulyagents · Roblox developer
I build the mechanics, interfaces, and multiplayer systems behind Roblox games. Here’s what I’ve been working on.
Explore selected work ↓Selected work 01 / 03
01 / Multiplayer tower combat
One tower. Four ways to win.
Round-based combat where getting to the next floor is only part of the fight. My work covers the match loop, player spawning, Chaos boosts, spectating, and staff controls.


Start at the bottom. The most time at the summit wins.
Spread across the tower. The highest kill count wins.
Free-for-all combat with health, speed, damage, and cooldown boosts.
Three lives per player. Stay alive as the field narrows.
Lobby entry, mode-specific spawning, late joins, results, and a clean return to the lobby. Round transitions account for duplicate endings and stale respawn requests.
Spectating for lobby and eliminated players, with target switching, mode statistics, boost timers, and camera recovery when a player leaves.
Tested round flows with multiple Studio clients. Spectate checks covered late joins, disconnects, elimination, resets, and HUD restoration. Public-server and real-device checks remain part of release preparation.
02 / Samurai role-playing game
Combat with a sense of consequence.
A samurai RPG built around deliberate combat, character creation, and clan lineages. I support ValkFiniteY with development and gameplay iteration.
Project by ValkFiniteY · Development support
03 / Competitive basketball
From the shot to the box score.
Basketball gameplay and the systems around it: shooting, movement, defensive interactions, player builds, statistics, and league operations.

Tracing player input through ability state and server outcomes. Refining special shots, copying mechanics, and the interfaces players use to read the game.

About / trulyagents
I’m a Roblox developer working as Redact Studios. I work on gameplay scripting, player-facing interfaces, persistent data, and the tools a team uses to run its game.
I take on scoped features, existing-game fixes, and ongoing development. The work starts with understanding what’s already there, then tracing the change through the player experience.
Have a project in mind?
Send me what you’re building, the help you need,
and your timeline and budget.
Discord: trulyagents